////////////////////////////////////////////////////////////////////////////////////////////////////
/// Copyright (c) 2009 - 2010 RacoonStudios
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy of this
/// software and associated documentation files (the "Software"), to deal in the Software
/// without restriction, including without limitation the rights to use, copy, modify, merge,
/// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
/// to whom the Software is furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all copies or
/// substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
/// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
/// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
/// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
/// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
/// DEALINGS IN THE SOFTWARE.
////////////////////////////////////////////////////////////////////////////////////////////////////

#pragma once
#ifndef sphere_h__
#define sphere_h__

#include "core/types.h"
#include "math/point4.h"

namespace Math
{

	////////////////////////////////////////////////////////////////////////////////////////////////////
	///	\class	sphere
	///
	///	\brief	
	///
	///	\todo	Add documentation! And functions!!
	///
	///	\date	2010/03/05
	///	\author	khaos                                                            
	////////////////////////////////////////////////////////////////////////////////////////////////////
	class sphere
	{
		public:

			sphere();

			sphere(const point4 & mid, scalar radius);

			~sphere();



			void operator = (const sphere & rhs);

			bool operator == (const sphere & rhs) const;

			bool operator != (const sphere & rhs) const;

		protected:

			point4 m_center;

			scalar m_radius;
			
		private:
	};

}

#endif // sphere_h__